![]() ![]() ![]() My suggestions for the alternative naming of the Endless mode are: ![]() A voice line maybe every 3rd or 4th action. Of course the frequency of these during combat could become annoying, so an adjustment of it would also have to be implemented. that's about 25 lines per character, about 300 in total, which will make the game feel alive. I think this game will receive a lot more marketability and replay-ability if the characters had several lines just for the actions they perform maybe 5 for different attacks, 3 per spell, 4 per character selection. I think the theorized long-session gameplay of this mode will highlight this issue. ![]() When the players are indifferent to the fate of their own party, then they become disinterested in playing the game. If those characters are silent and don't echo a single word other than a grunt or some kind of a yell, then it becomes easy for players to detach from caring about what happens to those avatars. When playing an "Endless" mode, we are controlling the avatars on our journey & they need to cooperate in order to stay alive for as long as possible. I have seen that you are working on redesigning the sound effects & the tactics of the fights, but I think you are missing the aspect of adding a voiced personality to the characters or at least I haven't seen a blog addressing this. Since the story element takes a back seat here, sound and the tactical aspect will play a major role in the gameplay session. However there's a problem when it comes to retaining player attention & the experience being memorable. I am one of those players that want this mode, has had fun & enjoy the mechanics of similar modes in other games. Additionally there are players who have played other games with similar modes in various genres, they're familiar with the mechanics of the mode & know what to expect but how will this game's mode be different? The name "Endless" doesn't make me want to click it or try it out and I believe it won't encourage new players to the genre to click & see what it's about. Voices, personalities & the name of Endless mode. This is a very minor thing but I think it'll have a great impact. I'm speaking for myself, but I'm sure there are others in the turn-based playerbase sphere that think this way. ![]()
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